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How loot boxes are turning full-priced PC games into pay-to-win games of chance

from PC world 10 October indexed on 10 October 2017 16:01

Supply Crates. Battlepacks. Nitro Crates. War Chests. Prize Crates. Card Packs. Pioneer Crates. Treasure Chests. Loot Boxes. Whatever you call them, they're the latest controversy to hit gaming. Not a new controversy by any means—these so-called “gacha mechanics” have cropped up in mobile games for almost a decade, been banned by a number of countries, and even made appearances on desktop. Valve's Team Fortress 2 has featured them since 2010, for instance. But the discussion around loot boxes has become frenzied this past month, thanks to three games in particular: Forza Motorsport 7, Middle-earth: Shadow of War, and Star Wars Battlefront II. To read this article in full or to leave a comment, please click here

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