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Last Day of June review: A short, sweet, and simple gut-punch of an adventure

from PC world 13 September indexed on 14 September 2017 4:01

I knew Last Day of June would end in tears, and it still got me. That, to me, is the most impressive feat this short time-traveling adventure pulls off. From two minutes into the game, before anything's even gone wrong, you know tragedy lies in wait. From ten minutes in, you have a decent idea where the rest of the game is headed. From half an hour in, you've mapped out most of the remaining story. It still gets you. And it hurts. A stitch in time “Sad Groundhog Day” is a pretty good descriptor here. You play as Carl, a bespectacled man with a comically large and round head. Carl's life seems pretty damn picture-perfect to start, spending time down at the lake with what seems to be the love of his life. She shivers, you go get her a blanket—you can even stop and pick her flowers on the way to the car. Adorable. To read this article in full or to leave a comment, please click here

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